How long can you keep the eggs safe for?

I wanted to craft an experience for someone new to games to share with a more experienced player.

In Bubble-buds Player 1 uses the WASD keys to move and keep their clutch of eggs safe from the Enemy. Player 2 can use the arrow keys (and space if desired) to collect bubbles which generate enemy evasion power-ups for Player 1. 

Avoid the bubble traps which will send both you and the Enemy back to the Doomshroom. The Enemy gets a speed boost every time this happens so try not to lead it through the traps either! 

Play it with your 3 year old niece, your bored boyfriend who'd rather be tweaking his sourdough starter or your loveliest granny if you are lucky enough to have one handy...

If you lack a companion or simply fancy a challenge you can play both characters at once on your own - good practice for playing the piano!

This is my personal project for Unity Create with Code Summer 2020.

Approx 45 hours work over 10 days - my first try at making my own game from scratch - Many firsts on this one, including writing my own scripts in C# and creating props in Blender. Please be kind to my ugly baby and forgive it its flaws which are entirely my fault.

With massive thanks to all the team at Unity for providing the resources to allow me to try and realise my idea!

Sounds from www.zapsplat.com

Texture images from www.stockvault.net

Childcare & sustenance by the Awesome Badger.

Play-testing by Owlbear & Snoot.

Comments

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Best Score - 80 seconds with Snoot & Owlbear piloting Frog & Mamu saving the babies!

Mazz this is bloody awesome! I tried playing on my own and kept shouting "DON'T TOUCH MY BLOODY EGGS" Well done! Can't find any bugs so far! xxx

Thank you so much for playing! Nobody comes between us and our eggs right? ๐Ÿ˜‰๐Ÿ˜˜๐Ÿ˜˜๐Ÿ˜˜

(1 edit)

No leaderboard yet so if you get a good score post in the comments! :-)

having some issues on player movement after edge fall in certain conditions so that is the first upcoming bug-fix. Sorry if it happens to you in the meantime.